BioshockRapture comes alive!  Today 2K Games announced that in conjunction with Universal Syudios, Bioshock will be developed as a feature film.  An expected date of release has not yet been disclosed.

The Bioshock properties hasn’t just attracted a major studio, but top talent as well.   Gore Verbinski, director of the Pirates of the Caribbean trilogy and The Ring, is slated to direct and produce the BioShock movie.   Academy Award-nominated writer John Logan of Gladiator, The Aviator, The Last Samurai and Sweeney Todd, is in talks to do the screenplay!

The expected release date and terms of the agreement were not disclosed.

BioShock is one of the most successful video games released last year, selling more than 2 million games worldwide since it’s release.   A sequel to the game, BioShock 2, is planned for a release in 2009.

Check out the full press release and quotes from Take-Two and 2K after the jump!

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WildStorm, the DC imprint responsible for this year’s World of Warcraft comic has announced with DC and Epic Games that they will be publishing a Gears of War comic.Gears of War

This story will feature the events that occur between the award winning first game and it’s upcoming sequel, due to be released in November, 2008. This story bridges the gap between the two games and will feature Marcus Fenix and Delta Squad.

Click through the jump to get the full story.

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Dead Space #1
Storyline: None Specified
Date: March 5, 2008
Price: $2.99 US
Writer: Antony Johnston
Artist: Ben Templesmith

Synopsis: DEAD SPACE tells the gut-wrenching tale of a deep space mining colony that unexpectedly pulls an ancient and vicious alien life force from the dark rock. DEAD SPACE will be the prequel to EA’s upcoming survival horror game of the same name, due in 2008.

Opinion: Dead Space is the beginning of the latest pop culture ploy, one of many we should be seeing in the near future. The comic is a prequel to a video game by Electronic Arts, which is rumored to become an animated series AND a movie. This multi-channel experience is the beginning of an exciting chapter for consumer consumption - and I am curious as to how it will play out.

Read the rest of my review and catch a trailer fo the video game after the jump.

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Heya ComicNerds!

I know this might be old news but I only recently saw this video and I just had to post it.

It’s the Official Capcom Street Fighter 4 Gameplay Trailer!

The cool thing, in my opinion at least, is the fact that they didn’t make it some sort of virtua fighter type 3d environment. They kept it old school and just polished the hell out of it.

Let me know what you think!

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From CNN.com:

Microsoft Xbox 360 owners in search of an intense 3-D shooter need not wait for Halo 3.

BioShock_xbox_360
Players use ordinary weapons and superhuman powers to destroy enemies in 2K Games’ BioShock.

Instead, pick up a copy of “BioShock” from 2K Games for an exhilarating adventure that breaks new ground in interactive storytelling and digital art design.

The game begins with a plane crash in the North Atlantic. You’re a survivor, and must swim your way through flaming debris to the shore, where a lighthouse stands. Inside, an elevator takes you on a one-way ride down into a hidden underwater city, Rapture, that has been torn apart by civil war. This once idyllic society that served as a secret refuge for the world’s elite is now dominated by biologically mutated citizens, robotic enforcers and little girls who steal life-giving fluid from the dead.

Not only must you find a way out alive in this non-linear underwater world, but you will solve the mystery about what happened here, how and why.

“BioShock” can best be described as a “genetically enhanced” first-person shooter that lets you biologically modify your body to create superhuman weapons, including bursts of energy that fly out of your fingertips, freezing enemies solid, or using your mind to turn one enemy onto another.

In order to adapt and survive, dozens of unique plasmids and gene tonics must be found and consumed to enhance your abilities. In many cases, you’ll advance through Rapture by combining regular weapons, such as a machine gun (activated by pressing the right trigger on the Xbox 360 controller), with your newfound powers by pressing down on the left trigger. You will also solve challenging puzzles, such as hacking into computers to unlock doors and open safes, bypassing chained areas and disabling turrets.

In fact, a hacking mini-game has you swapping pipe shapes to create a flow of liquid from one end of a machine to another. Or you could accumulate enough money to override the machine or find an “autohack” tool that immediately hacks for you.

Speaking of machines, dispensers can be found throughout Rapture: Some vending machines are full of resources such as hypodermic needles and health kits; ammo Banditos are for ammunition only; Gatherer Gardens can be used to buy more plasmids or gene tonics; and so forth.

Along with money, resources in the game are made up of Adam and Eve; the former are special cells used for character growth, while Eve allows the use of these plasmids for special abilities. You will face moral choices in the game, such as whether to extract Adam from the young girls known as “Little Sisters,” which may risk their life — which you can only do after getting through their huge “Big Daddy” robotic bodyguards.

While the game takes place in 1960, Rapture enjoys a 1940s art deco style, with neon signs, hand-drawn advertisements and classic architecture, as well as crackling recorded messages and fitting music (composed by Garry Schyman) you’d swear was playing on an old phonograph record.

More so than any other game in recent memory, “BioShock” is dripping with atmosphere and intrigue, and it’s one of those rare titles where story, dialogue and character development are just as important as the action sequences. Xbox 360 players who are 17 years of age or older will not want to miss out on this extraordinary interactive adventure.

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xBox360Achievements.org has published the leaked list of Achievements contained in the upcoming Halo 3 game. The achievements reveal a new “MetaGame”(a game inside a game) that rates you and gives you points based on “style”; that is, killing with combos and pulling off major stunts.

From 1up.com:

The Achievements offered tantalizing hints of the game’s structure, features and techniques, a welcome morsel of information for the faithful to contemplate and speculate about. The co-op news was greeted with even more warmth, because it put to rest ill-founded rumors that Bungie was planning to deliver a half-completed game. On the contrary; up to four players will be able to take control of the Master Chief, the Arbiter and two Elite warriors, N’tho ‘Sraom and Usze ‘Taham. (Don’t bother trying to pronounce their names; just appreciate the promise of joining up with three friends to conquer the game.)

And somewhere in the middle, these two topics are connected by something even more intriguing. Halo’s co-op game and its Gamerscore-grinding intersect at a point enigmatically referred to in the game’s Achievements as the “Meta-game.” While such a nebulous name could mean practically anything — a game about a game? A Metal Gear-style descent into philosophical pontification on the nature of gameplay? — its proper title, Campaign Scoring, is much more to the point.

The idea behind Campaign Scoring is as straightforward as the name would suggest. With this new addition, Bungie hopes to add the comprehensive — and totally objective — running totals of deathmatch gameplay to Halo 3’s solo and co-op games.

“Keeping score in multiplayer is easy, but in single-player it’s subjective,” says Sandbox Design Lead Jamie Griesemer. “You can play through and say, ‘man, I totally killed all those guys and you were dead weight,’ but there’s no way to prove it.” With Halo 3, though, bragging rights will no longer be built on empty boasts and flustered denials. Activate Campaign Scoring — it’s an optional feature — and a playthrough of the Campaign generates a running tally of points in the bottom right-hand corner of the screen. In co-op games, each player’s score is displayed for all to see… and mock, should it come to that. Points are awarded based on “how many guys you kill, who gets the most kills, who gets cooler kills,” explains Griesemer, noting that style counts.

“You get bonus points for headshots,” he says, “or if you use the plasma pistol to take down their shields, or if you run them over in some cool way. Each character is worth a different amount of points, so you get a lot more for killing a Brute than a Jackal or a Grunt. At the end of the game you’ll be able to look at your co-op partner’s score, and figure out who was really doing most of the work.”

Click here for Xbox 360 Halo 3 Achievements Leaked Online [printable]

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The second live action Halo 3 promo trailer is here!

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Check out these Live Action Halo Trailers for Halo 3:

Warthogs! Banshees! Brutes! Needlers! Even the Pelican dropping a Warthog!

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